Class: DRU Slot: WRIST Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM Slot: SHOULDERS STR: +2 STA: +2 MoBs have too many hitpoints and hit too hard for us to effectively hunt them down. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM NO DROP Effect: Arch Shielding (Any Slot, Casting Time: 0.1) at Level 50 WT: 0.2 Size: MEDIUM Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM Slot: SHOULDERS Class: ALL We can't heal as well as a cleric, or even a shaman, until Velious expansion hits. At Level 29, you recieve the last self only port, to Misty Thicket. They're really good, and they can do many things. WT: 2.5 Size: SMALL AC: 4 A: A druid is a caster who at low level (under 20) can melee decently. These are quite mana hungry, and druids certainly get some nasty spells in this line. WT: 0.0 Size: MEDIUM Enjoy and use it at will. Slot: FEET Here are some places you can quadkite in (this is not an extensive list). HP: +30 MANA: +30 Spite Golem Pet (Plane of Hate). WIS: +3 WT: 7.0 Size: MEDIUM For quicker killing, you can use both your magic based DoT line (Stinging Swarm line) and your fire based DoT line (Flame lick line). AC: 2 Problem is that there are a lot of adds around, and it's not easy to finish a quad without having to root other MoBs in way. WT: 0.5 Size: TINY Effect: Chloroplast (Must Equip, Casting Time: 12.0) at Level 45 STR: +5 WIS: +12 MANA: +50 WIS: +3 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Class: DRU Half-Elves are more melee based. Find the MoB that you want to kill and pull it to a safe place. STR: +3 STA: +2 WIS: +5 MANA: +5 The group teleport spells, or "circles", are first gained at level 29. Class: ALL I have found that these are very good pets and very reliable ones. If you finding troubles downing MoBs you can use your Treeform spell when melee'ing. Class: DRU WIS: +9 MANA: +15 WIS: +7 HP: +35 MANA: +35 Everquest Progression Server Leveling Guides; The fastest, easiest and best zones to level in when playing Everquest. Druids can be, and are a valuable part of any dungeon group, especially at higher levels. WT: 1.0 Size: SMALL SV MAGIC: +7 Q: Where are the druid guild halls located? When entering, it's probably better to bring a group of friends before to clean entrance - some MoBs to the south wall. Druids will never fit in a max/min situation or group, but played correctly, they can be a great addition to any given situation in the game. AC: 9 AC: 2 SV FIRE: +1 SV COLD: +1 SV MAGIC: +1 AC: 4 If you have a lot of time and you are very lucky you can (maybe) get to the gorgons and start killing them for your planar pieces (I have never been so far). Have an enchanter or bard ready to cast mezz on your pet so you can recharm it. WT: 6.0 Size: SMALL That's what's EQ is all about. Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM A: Not all nodrop foraged items have quests etc related to them at this point, although there are many that are said to belong to quests. I made this guide for all those druids that are struggling to find a reason to play the class. Effect: Share Wolf Form (Must Equip, Casting Time: 12.0) at Level 45 Race: HUM ELF HEF HFL, MAGIC ITEM However it's much better if you wait until the plane is cleared, or, at least, the entrance is cleared. Welcome! AC: 10 AC: 2 Slot: FEET Slot: WRIST However that does not mean that they're good at those same many things. WT: 0.0 Size: TINY Slot: HANDS War Mode 2. As the primary means of damage for a druid kiting or root-rotting individual mobs, this can save you considerable mana and make you much more effective. Be sure you have SoW or better yet, wolf form. Check out the helpful links section below for links to the official P99 website, wiki, Discord server, and more! Griffons in North Karana. Race: ALL, MAGIC ITEM LORE ITEM NO DROP While, it is true that our powers are somewhat watered down indoors, we still play a valuable backup healer, buffer, and have those nifty Evac spells everyone just loves. Only the Ranger class may use the tracking filter which can be used to filter out mobs based on their color. The druid is an excellent class for players who enjoy a variety of play styles and options. Magician and Druid damage shields are the best; with Magicians being slightly ahead of Druids. WT: 0.0 Size: TINY Repeat untill the MoB is dead, loot, rinse and repeat. Effect: Skin Like Nature (Must Equip, Casting Time: 12.0) at Level 50 Slot: HEAD Some times, specially when the raid is small, having a hasted pet that hits for 120 can be a real help. You can also greatly minimize your downtime between quads. If not, a PlaceHolder will pop. WT: 1.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NODROP Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.5 Size: SMALL SV DISEASE: +7 STR: +15 STA: +15 WIS: +20 HP: +10 MANA: +90 HP: +55 MANA: +55 Here are some places you can charm kite in (this is not an extensive list). Race: ALL, MAGIC ITEM Class: CLR DRU SHM SV COLD: +25 AC: 5 However, druids will never be as good as shamans, enchanters or necromancers soloing in high level dungeons. 110-120: The Heart of Azeroth 4. Slot: LEGS If you dont have lighting blast yet, you can memorize lighting strike in the third position and leave the 4 for a DoT or a low level nuke, in order to finish off low hitpoint MoBs. Race: ALL, Slot: NECK Race: ALL, MAGIC ITEM Class: CLR DRU SHM NEC WIZ MAG ENC WT: 0.5 Size: SMALL On the top of the hill is a small plateau in which you can set your camp. To begin with, I must warn you, the path of the druid is not easy. WT: 2.0 Size: SMALL Cycling involves killing certain MoBs in order. AC: 7 Race: HUM ELF HIE HEF Slot: RANGE This means that when you are level 10 you get 2.1 MpW and it continues on in a similar pattern for Wisdom totals of 200 or less: 4.2 MpW @ lvl 20, 6.3 MpW @ lvl 30, 8.4 MpW @ lvl 40, 10.5 MpW @ lvl 50, 12.6 MpW @ lvl 60. Please note there is no proper evidence on this and is based on my personal feelings. Druids can melee to some extent. WIS: +9 INT: +9 A: Not at all! Class: CLR DRU MNK SHM WIS: +15 INT: +15 HP: +35 MANA: +50 warrior? AC: 15 Class: DRU SV FIRE: +5 SV MAGIC: +5 AC: 5 WT: 0.0 Size: TINY First of all, you can make good money just from doing ports or buffing people. Race: ALL, MAGIC ITEM LORE ITEM However it can be difficult some times, mostly because we don't have a mezz spell avaliable. Entering is tricky (if not nearly imposible without a raid force), but can be done. The Plan The goal of Quint Kiting is for a druid to earn unparalleled experience solo. This pet hit's very hard and has a stun proc, so you won't last much tanking it. Class: CLR DRU SHM NEC WIZ MAG ENC There's a good way to avoid this: quad kite on the top of Karnors. This is what I did: Having the right spells memorized in a given time can save your life and it will certainly make you a better druid. We will never be as good as a shaman or a cleric, but it's doable. Legion Legendaries 3. In other words, if you manage to run and sit down for 1 second every 6 seconds, you will get the full meditate tick (just like if you would be sitting non-stop). SV DISEASE: +5 SV POISON: +5 Q: What is better for my level, + Mana or + Wisdom? However, even with the above statement, I would advise you to stay above 75 charisma when charming (A charm buff always come handy, and you dont have to swap gear). All the melee types get double attack and/or dual wield, whereas we, don't. OoW Leveling Guide - Bloodfields #1: This is the easiest area to pull too with the least density of mobs. Class: ALL Melee them to death, with the aid of the damage shield. Slot: HANDS STR: +3 WIS: +3 INT: +3 Race: HUM ELF HEF HFL, MAGIC ITEM NO DROP If you are a druid deciding on a specialization, you must consider your preferred style of play. WT: 0.1 Size: SMALL Race: ALL, MAGIC ITEM But the real problem comes when soloing summoning MoBs. AC: 7 A: 1H* is definitely the way to go. AC: 35 Effect: Snare (Must Equip, Casting Time: 4.0) at Level 45 Slot: HANDS Try to get some help of your guildmates/friends and melee MoBs in groups. Ogre Bouncers: Move into the city and quad them (Starting at level 45). There are dozens of different named dragons that wander around this zone, some of them regular named enemies and some of them raid targets! WT: 3.0 Size: SMALL Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY AC: 2 AC: 35 Level 24-30: Mammoths in Everfrost peaks. WT: 0.8 Size: SMALL Class: DRU While this tactic can serve you well when killing strong MoBs, it's often turned down for our other ways of gaining experience, because they are much faster. Who doesn't like to kill four mobs at the same time, while obtaining full experience for each one? DMG: 7 You dont know when a fight could turn into a cinch and you could need it. If you having trouble landing Direct Damage spells in a certain MoB you can try to first cast your. Human druids can be quite a competent and balanced character. Class: ALL except NEC WIZ MAG ENC WT: 9.0 Size: MEDIUM I will slowly update the guide to include those, however, all the other hints and tactics and also the places of Kunark and Vanilla EQ still work, so feel free to read it anyway :). If you're one of the few fortunate owners of a Nature Walkers Scimitar you can do some additional tricks, however it's use is limited until 3 months passes into Velious, since right now Root + Snare doesn't stack. Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 There are 5 Mobs you can charm on raids so far in P1999: Before charming in raids, it's a good idea to buff up to the teeth, because you will need those extra hitpoints when the pet breaks. Quint Kiting is effectively an upgraded form of Quad Kiting, taking advantage of new druid area-of-effect spells which were introduced starting at level 91. Slot: FINGER Druid - Tremor at level 21. AC: 2 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ELF HEF HFL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, Slot: BACK Seafuries in Ocean of Tears: Great money, but they start to /con light blue at level 56-57. WIS: +15 HP: +90 MANA: +90 AC: 5 Give the pet an offhand weapon (not required). Of friends before to clean entrance - some MoBs to the Dranik Scar! Upon pet breaks you will need to use that spell 4 times later and buy a lot of.! Are not wanted in high level dungeon groups they also have the same format and text given.... 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